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When creating a new AkComponent from C++, it is necessary to attach it to a parent component. This is necessary, because the FAkAudioDevice::GetAkComponent () helper method needs a parent component to retrieve the associated AkComponent. auto * AkAudioComponent = CreateDefaultSubobject<UAkComponent> (TEXT ( "CppCreatedAKComponent" ));. The main sound file types are .wav and .mp3. Here are some of the assets and classes related to audio in UE4: Sound Base: Represents an asset that contains audio. This class is mainly used in C++ and Blueprint to reference an audio file that can be played. Sound Wave: Represents an audio file that has been imported into UE4.. Gravity points always towards ground FVector = (0,0,-1). Component responsible for updating character in World is CharacterMovementComponent which is attached to the Character. Programmer, passionate, professional. Working with Unreal Engine for more than four years..
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